You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Athletics, History, Acrobatics, Persuasion, Perception, Intimidation, Insight, Survival, Performance Equipment Tools: choose one instrument or kit or gaming set of your choice Weapons: Simple weapons, martial bladed weapons Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Flowing Blade level after 1st Hit Points at 1st Level: 10 + Constitution modifier First, Strength should be your highest ability score, followed by Dexterity or Constitution.Īs a Flowing Blade you gain the following class features. You can make an Flowing Blade quickly by following these suggestions. How did your character come upon a teacher for this rare art? How do they plan to wield it? Are they chaotic in want, or tame in use? Depending on personality, the sword design can also change. She whistles a tune, as she walks away, with a gentle pep in her step With a gentle and careful slice of her sword, her enemy was felled. She unsheathes her sword in a fluid and confident motion.
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