There's a system for more advanced collision check functions, it's used by the different ramp objects: the zcheck_script_bottom and zcheck_script_top variables. Seamless transition between different rooms letting you build levels made up from several small rooms.Layers are placed on top of each other when the level loads. Levels can be designed in layers, giving simple 3D functionality to Game Maker's default room editor.Doors that open when you get near them and close again when you get far away.Pickups for ammunition, health, and armor.Shield and health systems, dying when falling off the map or running out of health.Fire bullets in any direction in three dimensions: the boring 3D maths is already done for you!.Two example weapons: ammo, reload animation, bullet physics.Moving around with different footstep sounds depending on what you step on.Not very advanced and pretty low on features, but that means it's easier to understand how all of the code works! A simple first-person shooter engine ( Game Maker Studio 1.4 and 2.x source file) that can be used to quickly get a FPS game project up and running.
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